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    《維多利亞2》全修改

    ==============================================================================以下為科技文明修改,全部科技1830年可用。配合前面的科技點(diǎn)數(shù)事件,可以很快達(dá)到科技全滿。按照下面的操作作出5個(gè)TXT文件,覆蓋\Program Files\Paradox Interactive\Victoria 2\technologies 下的文件即可,最好提前備份下。注意:有五段,不要一次都復(fù)制到一個(gè)文件理了。將======下面的內(nèi)容復(fù)制到空的TXT文件中,并命名為army_tech.txt======================================#army_doctrinepost_napoleonic_thought = {area = army_doctrineyear = 1830cost = 3600activate_building = fort army_base = {  default_organisation = 5}dig_in_cap = 1}strategic_mobility = {area = army_doctrineyear = 1830cost = 7200army_base = {  reconnaissance = 0.5  supply_consumption = 0.05}max_fort = 1dig_in_cap = 1}point_defense_system = {area = army_doctrineyear = 1830cost = 10800army_base = {  defence = 1  supply_consumption = 0.05} max_fort = 1dig_in_cap = 1}deep_defense_system = {area = army_doctrineyear = 1830cost = 14400army_base = {  defence = 1  supply_consumption = 0.05} max_fort = 1dig_in_cap = 1}infiltration = {area = army_doctrineyear = 1830cost = 18000activate_building = barrel_factory

    army_base = {  attack = 1  supply_consumption = 0.05} max_fort = 1dig_in_cap = 1}modern_army_doctrine = {area = army_doctrineyear = 1830cost = 21600army_base = {  attack = 1  supply_consumption = 0.05} max_fort = 1}

    #light_armamentflintlock_rifles = {area = light_armamentyear = 1830cost = 3600activate_unit = infantryarmy_base = {  attack = 1  supply_consumption = 0.05}combat_width = -1

    }muzzle_loaded_rifles = {area = light_armamentyear = 1830cost = 7200activate_unit = engineerarmy_base = {  attack = 1  supply_consumption = 0.05}combat_width = -2ai_chance = {  factor = 1  modifier = {   factor = 5   is_greater_power = yes  }}}breech_loaded_rifles = {area = light_armamentyear = 1830cost = 10800activate_unit = guardarmy_base = {  attack = 1  supply_consumption = 0.05}combat_width = -2

    ai_chance = {  factor = 1  modifier = {   factor = 5   is_greater_power = yes  }}}machine_guns = {area = light_armamentyear = 1830cost = 14400army_base = {  defence = 5  supply_consumption = 0.05} combat_width = -5colonial_life_rating = -10 ai_chance = {  factor = 1  modifier = {   factor = 5   is_greater_power = yes  }}

    }bolt_action_rifles = {area = light_armamentyear = 1830cost = 18000unit = 1

    army_base = {  attack = 5  supply_consumption = 0.05}combat_width = -5}modern_divisional_structure = {area = light_armamentyear = 1830cost = 21600army_base = {  attack = 5  supply_consumption = 0.05}combat_width = -5}

    #heavy_armamentbronze_muzzle_loaded_artillery = {area = heavy_armamentyear = 1830cost = 3600activate_unit = artillery}iron_muzzle_loaded_artillery = {area = heavy_armamentyear = 1830cost = 7200artillery = {  attack = 2  supply_consumption = 0.05}}iron_breech_loaded_artillery = {area = heavy_armamentyear = 1830cost = 10800artillery = {  attack = 2  supply_consumption = 0.05}}steel_breech_loaded_artillery = {area = heavy_armamentyear = 1830cost = 14400artillery = {  attack = 2  supply_consumption = 0.05} }indirect_artillery_fire = {area = heavy_armamentyear = 1830cost = 18000artillery = {  attack = 4  supply_consumption = 0.05}}heavy_armament_dunno = {area = heavy_armamentyear = 1830cost = 21600artillery = {  attack = 4  supply_consumption = 0.05}}

    #military_sciencemilitary_staff_system = {area = military_scienceyear = 1830cost = 3600

    activate_unit = cavalryarmy_base = {  default_organisation = 5  supply_consumption = 0.05}}military_plans = {area = military_scienceyear = 1830cost = 7200

    activate_unit = dragoonarmy_base = {  default_organisation = 5  supply_consumption = 0.05}}military_statistics = {area = military_scienceyear = 1830cost = 10800activate_unit = cuirassierarmy_base = {  default_organisation = 5  supply_consumption = 0.05}}military_logistics = {area = military_scienceyear = 1830cost = 14400activate_unit = hussar army_base = {  default_organisation = 5  supply_consumption = 0.05}mobilisation_size = 0.05}military_directionism = {area = military_scienceyear = 1830cost = 18000army_base = {  default_organisation = 5  supply_consumption = 0.05}}aeronautics = {area = military_scienceyear = 1830cost = 21600activate_unit = plane}

    #army_leadershiparmy_command_principle = {area = army_leadershipyear = 1830cost = 3600morale = 0.05military_tactics = 1}army_professionalism = {area = army_leadershipyear = 1830cost = 7200morale = 0.05military_tactics = 1}army_decision_making = {area = army_leadershipyear = 1830cost = 10800morale = 0.05military_tactics = 1}army_risk_management = {area = army_leadershipyear = 1830cost = 14400morale = 0.05military_tactics = 1}army_nco_training = {area = army_leadershipyear = 1830cost = 18000morale = 0.05

    military_tactics = 1}great_war_experience = {area = army_leadershipyear = 1830cost = 21600morale = 0.05military_tactics = 1}

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